The Cross Product – For 3D Artists

In my last “Math For 3D Artists” post, I took a look at the Dot Product which is a simple, and immediately useful for artists, especially when writing shaders.

The Cross Product however is a powerful tool in the 3D rendering pipeline responsible for a lot of triangle calculation which makes what 3D artists do, work. In this post I’m going to explore what the Cross Product enables, and a more accessible use case for artists in Shader Graph.

The Early Years – Over a Decade of Tech Art

Being still mid-30s, I don’t get to throw around the word “decade” a lot when reflecting on my life. When looking back on my career and a decade* of Tech Art, things feel a little surreal for me.

In this post I look back on the beginning of my career as a junior animator, and how I moved into Tech Art.

Unity Material Property binding and the Lightmapper

Had an interesting one this week with Unity’s lightmapper, and trying to bind parameters to complex shaders. This is one of those problems which makes sense in hindsight, but isn’t clearly documented.

Treat this more like notes / thoughts then a walkthrough. I also won’t be sharing much code here, but will happily answer questions on my socials.