I’m a Principal Technical Artist currently working at Bossa Studios in London. With 13 years of professional experience, I’ve experience ranging from Maya tools writing with Python, through to C# in Unity, optimisation, rendering and shader writing in HLSL.

I graduated with a BA in Computer Animation from the University of Wales, and in 2008 I continued in my studies getting a MA in Animation and Sound Design at Norwich University College of the Arts.

Shortly after graduating, I began freelancing on a title which would become Bossa Studio’s Bafta-award-winning Monstermind, and I’ve remained with the studio since.

The Monstermind team after winning the Bafta for “Best Online-Browser”. I’m at the back on the left without the jacket.

I began working at Bossa as an Animator, but as the first 3D Artist in the studio, I quickly found myself taking more responsibilities then just animation. Over Monstermind and the following project based on BBC’s Merlin, I started to progress into a more technical role, filling gaps where I saw them.

More detailed backstory

Since writing this page, I’ve fleshed out my backstory here, and started looking more to the future here.

Fast-forward 13 years and I’m now mentoring a small Tech Art Team within the studio, I’ve helped ship 7+ titles, including I am Bread, Worlds Adrift, Surgeon Simulator 2, and I Am Fish.

I’m now working on Lost Skies, and want to take the chance to share what I do here on my blog to hopefully inform, but also to help cement my own knowledge, and document my exploits in the games industry.