Tools Are Easy. Pipelines Are Hard. 15 Years Building An Art Pipeline At Bossa Games
Introduction
The history of Bossa’s art pipeline is also, in many ways, my own path into becoming a Tech Artist and programmer.
Over the past 15 years the tools, languages, and systems have changed repeatedly. What hasn’t changed is the underlying question:
“How do we keep artists doing what they are best at, by removing unnecessary friction?”









