Container Water 01: Flattening the surface

This is the second post (See the first here) in the my “Container Water” series where I’ll be going step by step (more-or-less) into how I’ve approached the creation of this effect for I am Fish. This post goes into detail about where I started with this effect, and at the time of writing the whole system is still heavily WIP.

Container Water 00: Experiments in pseudo-fluid bottle simulations for Unity

As is the case for a number of Generalist Tech Artists out there, we tend to need to know – or learn – a lot of different things. Often we become proficient specifically at the tasks each different game sets us, and the current game I’m working on is quite exciting for this reason.

I am Fish is a sequel to I am Bread – a game I enjoyed working on, and still remember fondly – which now sees you as a fish, navigating a dangerous human world in search of the sea and your freedom.